How game world can Save You Time, Stress, and Money.

Bear in mind that your players are certainly not likely to be thinking about your weapon all of the time, unless your game sucks -- They are going to be looking within the viewport for targets, or with the crosshair in the center with the screen; do you want to invest 16MB of VRAM on that far too?crucio777 wrote:so my dilemma is the best way to int

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